PRISON LAB
Type: ONA
Plot Summary: A victim of endless bullying, Aito Eyama is plagued by his classmates' constant taunts and beatings. However, through a fortuitous turn of events, he receives a strange invitations for the "Captivity Game," where victory promises unbelievable wealth. To participate, he must accept the role of captor and choose one victim to imprison for a month. For Eyama, the only choice is Aya Kirishima, the ringleader of his bullies and the source of all his suffering. The rules of the game are simple: the jailer may do whatever they please with their inmate barring murder; but in order to win the game, the captor's identity must remain hidden. Exemption from the law, an isolated cell, and the funds to purchase supplies—all the necessary tools are provided. As Eyama administers his sadistic revenge and "divine" retribution, he encounters other captors, each with their own hidden agendas. Meanwhile, Aya refuses to be a compliant prisoner and will go to any length to escape captivity. However, her endeavors threaten to awaken a darkness buried inside Eyama that craves to be unleashed.
Genre: Horror, Psychological
Released: 2018
Status: Completed
Other name: Kangoku Jikken, ē£ēå®éØ〈ććŖćŗć³ć©ć〉
0-1.4
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description of anime:-
Anime (Japanese: ć¢ćć”, IPA: [aɲime] (About this soundlisten)) is hand-drawn and computer animation originating from Japan. In Japan and in Japanese, anime (a term derived from the English word animation) describes all animated works, regardless of style or origin. However, outside of Japan and in English, anime is colloquial for Japanese animation and refers specifically to animation produced in Japan.[1] Animation produced outside of Japan with similar style to Japanese animation is referred to as anime-influenced animation.
The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, directly to home media, and over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, or video games. It is classified into numerous genres targeting various broad and niche audiences.
Anime is a diverse medium with distinctive production methods that have adapted in response to emergent technologies. It combines graphic art, characterization, cinematography, and other forms of imaginative and individualistic techniques.[2] Compared to Western animation, anime production generally focuses less on movement, and more on the detail of settings and use of "camera effects", such as panning, zooming, and angle shots.[2] Diverse art styles are used, and character proportions and features can be quite varied, with a common characteristic feature being large and emotive eyes